Posted: May 17th, 2008, 10:52pm CEST
Bump mapping in AS3 has been done a couple of times before already, but I thought it would be cool to try out the effect with a seperate bump map for diffuse and specular lighting (with only slightly different logic for each ‘layer’, and that is how the light maps are calculated). It’s great to create wet surfaces or waterdrop effects. Well, there’s not much more to say about it, it’s a rather old topic anyway Enjoy the demo, and the source can be viewed by right-clicking, or here.